Tuesday, October 24, 2017

Slow E-Sport

As far as I know, all current and past e-sports have been fast paced.
Whether it is a run and gun shooter, a vehicle based shooter or real time strategy, fast reaction times are important, even if there can be a lot of strategy in choosing weapons or when to activate abilities.

I'm not very good at such games, so I've had a few ideas of slower paced games. I think they main concern is making it as exciting to watch as it would be for the players. People do watch chess tournaments, but even those have timers.
Time limits could be much shorter in a game, and still provide plenty of time to react and make tactical decisions, but that would depend on game mechanics.

Wednesday, June 28, 2017

Waifu Collection

Waifu collection

- Meaningful choices city building: Choosing certain buildings will block others from being built. i.e. good vs. evil; technology vs. magic.

- Strategic combat involving units unlocked from city building choices. Possibly squad based tactics

- "Splinters" to build other cities

- Trading of characters, limited to basic form

-One resource for real money, helpful in many ways, but not pay to win

-Quick playing sessions, so squad might be out. Puzzle? Battle Ogre?

-Mini games, such as fishing, for collection and resources