The possibilities of a 5th path bothered me, as I tried to come up with ideas that would stick.
Maybe a terraforming module could work, in which you could colonize more planet types as well as improve existing colonies came to mind (still need to do some serious thinking about the map.)
Another idea was to add a finance track, adding another form of currency to the map with it's own set of capabilities.
As I thought on this, another idea came to me which restructures research, in which colonies will produce major projects with long term effects, while ship research will allow you to use one-time effect. Or perhaps colonies and a player's ship could combine their effort to produce research.
Originally I had thought a player would be able to pick up at least one research card each turn, and once enough were collected, to be able to purchase a "super project" with game ending abilities (i.e. 5 construction + 5 research + 2 politics for a "fold space" card allowing you to move instantly anywhere on the map, even during combat.) with the reworked system, you might need 5 blue cubes, 3 green cubes and 7 coins to pick up a major card, less for minor.
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