Thursday, April 25, 2013
Blood Sweat and Tears
Just some possible theme ideas for my current obsession for a board game with campaign.
Winning player of the first game would be able to pick from blood, sweat or tears, affecting the way the game will play in the future, with subsequent winners having similar choices. Losers will get consolation prizes which will increase their outlook with the frame the winner dictated.
Blood is the aspect of magic, coming from the places in which it is cast. This would introduce more random elements to the game.
Sweat in the physical aspect, brute force in numbers.
Tears are the aspect of faith, power coming from artifacts. Area of effect, indirect fighting.
Labels:
board game,
campaign,
combat,
game design,
magic,
religion,
system,
theme
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment