Tuesday, June 11, 2013

Space ship design language

Above is an image from Master of Orion 2, showing one color option for the ships which you can choose.
I am currently working on some of my own ships designs, following the long standing tradition of designing such vehicles with a unified design language.
The benefits of using such a system are as clear as figuring out who is friend or foe.

Thing is, when you look at current and past transportation technology things don't quite work out that way.

Fighter jets look quite different from commercial airliners. Different colors and camouflage patterns are used for the same aircraft even when used by the same people.
I think extraterrestrial intelligence may end up working along similar lines: form will fit function, yet we won't mistake it for anything we've built here on earth, just as they won't mistake our vehicles for their own.

I'll continue to design my ships for the human player, but this is food for thought. Maybe I'll stumble onto something.

No comments:

Post a Comment