It seems as though the stress of work has been impeding my thinking, and I haven't been dreaming up game mechanics while I was working everyday.
With the new guy coming in I've finally had some time away from the office, and as I let off some steam the game ideas came back to me.
The first direction I went was to my hi-tech recruiting / Silicone valley game. I came up with some ideas to streamline gameplay and come up with a clearer goal.
At the start of the game, players will take turns placing a CEO to give them their first special ability, place a worker at the lowest rank at a tower of their choice, and start with a worker in the pool/
Each player will have a set number of cards they may turn per round (with one of the bonuses possibly being an extra card,) with the final goal being to be the first to have a control a certain amount of CEOs.
After thinking about this game, I started thinking about XCom and how the base building aspect of the game wasn't as strategically deep as the combat, and how I might that could be amended.
This lead to thinking of a different theme, and I came up with harvesting souls in hell, not that that hasn't been done before such as in Disgaea or Dungeon Keeper, but I might continue exploring that.
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