Been thinking about this concept again, and I think it has more meat than the usual spiritual and recent successors to the classic from the 90's.
Instead of intercepting aliens, you would send your band of thieves underground through sewers and tunnels to sack various locations, whether they be residential, commercial or industrial.
Other missions will provide the opportunity to recruit new people to your cause, stop rivals from taking over your territory or defeat monsters threatening your base.
Unlike X-Com where you hired people for the exclusive position which they filled (soldier, scientist, or worker,) in my game people would fill different roles - if you take your blacksmith out to a mission, your ability to forge new weapons or armor will be limited, especially if he is wounded or killed. If you allow your wizard to research spells, she won't be able to come on a mission with you, and you may miss an opportunity to learn new magic.
Recruits will start with stats that will lend them towards particular roles, and they may become more specialized or diversified as they gain experience.
Finally, I thought of a variation on the color based magic system similar to D&D, Magic The Gathering and Tolkien's novels, changing primary colors to such things as brown or grey magic, enabling control of such elements as mud and mildew.
I think this game is a pipe dream, but wanted to write it down anyways, in case I or someone else finds a use for it.
My High Tech recruitment / Silicone Valley board game is a more attainable goal, and sill on slow burn in the back of my head. I need to try to come up with a flow chart of how things could work.
Instead of intercepting aliens, you would send your band of thieves underground through sewers and tunnels to sack various locations, whether they be residential, commercial or industrial.
Other missions will provide the opportunity to recruit new people to your cause, stop rivals from taking over your territory or defeat monsters threatening your base.
Unlike X-Com where you hired people for the exclusive position which they filled (soldier, scientist, or worker,) in my game people would fill different roles - if you take your blacksmith out to a mission, your ability to forge new weapons or armor will be limited, especially if he is wounded or killed. If you allow your wizard to research spells, she won't be able to come on a mission with you, and you may miss an opportunity to learn new magic.
Recruits will start with stats that will lend them towards particular roles, and they may become more specialized or diversified as they gain experience.
Finally, I thought of a variation on the color based magic system similar to D&D, Magic The Gathering and Tolkien's novels, changing primary colors to such things as brown or grey magic, enabling control of such elements as mud and mildew.
I think this game is a pipe dream, but wanted to write it down anyways, in case I or someone else finds a use for it.
My High Tech recruitment / Silicone Valley board game is a more attainable goal, and sill on slow burn in the back of my head. I need to try to come up with a flow chart of how things could work.
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