Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Monday, December 22, 2014

New theme for my game

Been playing around with the theme for my programmable action deck builder, changing it from a space opera to a game about going an expedition to explore north America, in the same vein as Lewis & Clark.

Players would start at a major city, a set amount of money and supplies and a basic deck. Before heading out to explore, they would bid on a random set of cards to enhance their deck, with the player who payed the least (or has the fewest cards, or a similar device) starting first.
Each player could move forward at least one space. Those falling behind could move faster, as the territory was already explored, giving a bit of a catch up mechanic and something players must consider. Those discovering new territory would also flip over an event card, with various beneficial, harmful or neutral effects.
Moving would also exhaust supplies which would have to be replenished through hunting or bought at various checkpoints (towns/forts) along the way.
Recruiting people such as European traders or native guides would also be an option along the way, with these having benefits over the basic cards.
Some cards would go onto a players board, rather than into his deck, giving a permanent effect.

Finally, the length of the game could be changed to suit players wishes by giving different paths to explore.

Thursday, December 12, 2013

History Lessons

 History was far from my favorite subject in school, I saw little more than a series of dates and dry facts to remember so I can pass the next exam and then forget about it.
It wasn't until college that I enjoyed sitting through a lecture. Maybe it was because I completely stopped taking notes which I would never go back to, started listening to what was being said, and imagined how it could be.

Outside of school I enjoyed history from books, documentaries and from certain games. What boy doesn't like to watch a warbird strafe a convoy over remembering the date some politicians signed a pact?

I also wasn't a huge fan of learning about Israeli history. I haven't felt like I belonged here ever since I was 14.

These day I find myself thinking back about what I know about Israel's history, trying to think of what I can use to make board games.
The first such idea that came to me was a push your luck game about the clandestine immigration of aliyah bet, as the refugees of the holocaust crammed into old ships and sailed to Israel, trying to overcome the British blockade to realize the Zionist dream.
Just trying to leverage my heritage to my advantage. I also wonder if I could get support from the government to help with the creation process, the marketing and the finances.