The mafia is taking over.
Will it make a better emotional impact if I had humorous aspects to the game, or would a more serious tone be better?
Dropped the digital bit for now, and currently thinking each player could choose his mobsters, each with differing powers and strategies.
Some mobsters would be good at forcing other players out, others at maximizing income or victory points.
As the players run around the boards doing their thing, they would collect "heat" and the cops would eventually show up: the game fighting back as it were. Some player pieces might be better able to handle such events, another strategy to win.
No comments:
Post a Comment