Sunday, March 10, 2013

Story Telling in Board Games

This isn't part of my 4X game, more of a side note that has been inspired by it and other media.

Been thinking about whether one can tell a story in board games, not in how I imagine (having never played) Tales of Arabian Nights or Once Upon A Time do it, but more in the way a movie, TV series or computer game might do it.
What if losing a piece in the Game Of Thrones board game was as surprising as when a major character is killed in the book?
Could you make a game that really felt like a space opera, where you became attached to certain characters battling within a larger struggle?

I don't have any answers yet, but I think it'll occupy me for a while.

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