Sunday, March 31, 2013

War in Sweetland

Been doing my regular walk on the beach, thinking about game genres and annoying mechanics when I started thinking of Candy Land and the possibilities of improving it.
The main complaint people (according to the Ludology podcast and The Dice Tower) generally have about it is the lack of choice, so I came up with a very different game.

The same familiar colored cards, brightly colored track and cheerful characters would be used.
While cards could be used to move pawns, one could also choose to use the very same cards to recruit and upgrade troops, used to attack other players in a tug of war, eventually over running them to be the ruler of "Sweet Land."

Players would have variable powers, from the number of troops, to upgrade powers and special spaces on the board itself.

Pretty simple game, but maybe it will be a good one.

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